09:21 pm - Champions Online...
...it's got a LOT of WoWisms, but mostly of the sort I admit are a good idea: Stick to the accepted majority-UI conventions when possible, so people can understand the interface faster. So... ?
over people's heads, etc.
But OMG... no more wondering what you want to play, and having to go 'Aw... but I really wanted to do XYZ!' It's... not Ultima Online-esque truly free-form, but damn if it's not close. The level up progression and power-changing mechanic should have a much more intuitive in-game display of what you'll get when, IMHO, but that's spit-and-polish stuff not game-mechanics stuff.
So far I've played about ten toons through the training levels of all sorts, and three or four up to the mid-teen's, and one all the way to 25th where you first get your 'Arch Nemesis' stuff unlocked. I've realized that if you're an alt-a-holic, this is NOT the time to get into the game. While the individual story-lines are much easier to get into as you run through the missions, there simply isn't that much there yet. And since there's almost no way to level up except from the mission-reward experience, you'll end up seeing the same set of missions if you level up multiple characters right now.
Overall, the game is very pretty, and they kept one of CoX's best features: Re-scaled in-game resolution versus UI resolution. So I can run at 1920x1200, but the game is only rendering at 960x600 for the 3D stuff so all the text is crisp, sharp, and clear, but the in-game stuff runs smooth as silk even on my laptop.