The expanses of WolfWings' land
scratched on the wall for all to see

February 28th, 2007
February 28th, 2007
February 28th, 2007
February 28th, 2007
February 28th, 2007

[User Picture]04:30 pm - Old SNES ponderings mostly...
...since I got a gamepad again, all the old SNES games are a lot more fun.

So I tracked down some fan-translated games, and start playing them. Including one that really... made me stare.

Front Mission: Gunhazard. A game so strange in the Front Mission universe that it has entire webrings devoted to it. Many people think it doesn't fit in at all...

Myself? I get the feeling it shares the game engine with a very little-known, poorly-selling (and near as I can tell USA-only!) game called Metal Warriors. Another game so strange it has entire webrings devoted to it, because it was released by Konami, about the same time-frame as a sequal to a well-selling Konami game Cybernator would fit in, and has at least two mecha designs that look highly similair to that game, AND has controls that are almost spot-on identical.

Gunhazard also happens to share those same controls. But Cybernator has very little 'surface damage' opportunities that I've seen, and is mostly a plodding military-mecha game. Gunhazard shows marks on just about anything your missed shots hit. Metal Warriors carries it a step further, and instead of showing you a lifebar shows your mecha getting the paint stripped off, and more and more dents, sparks, and damage. But Cybernator seems oddly sterile by comparison.

Even the internal map formats in-memory appear related.

I get the feeling Metal Warriors had the game engine purchased, and the usual layers of Squaresoft polish applied before it became the core 'in mission' game engine for Gunhazard. Even the 'jump out of your mecha' and 'out of mecha movement' feels about the same between the two.

Oh, and I finally got around to setting up my GMail account to pull e-mail from all my existing accounts. That was remarkably painless. =O.o=0 commentsLeave a comment

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